Examples of using X-direction in English and their translations into Polish
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This is your radius in the x-direction squared.
But in the x-direction, things are getting pushed out, right?
all of the vectors point in the x-direction.
So the magnitude of the x-direction is just a function of your y-value.
Partial derivative with respect to x is rate of change in the x-direction.
And then we could take a sum in the x-direction first or the y-direction first.
we have our radius in the y-direction is larger than our radius in the x-direction.
Measuring tapes in X-direction for quick and rational console positioning.
it results in deformations in x-direction of 4.73 cm see Figure 07.
So your radius in the x-direction if we just map it,
So you have your 2p sub x orbital, and so what that will look like is a dumbbell shape that's going in the x-direction.
And now in the x-direction, this is the x term,
And so if you have a different speed for different levels of y, as something moves in the x-direction, it's going to be rotated, right?
And maybe in the x-direction they're constant, regardless of your level of x, the magnitude stays.
because as you go in the x-direction, the magnitudes of the vectors increase.
We go in the x-direction, and then we add all of those up in the y-direction,
a is the length of the radius in the x-direction.
It's a dumbbell shape that goes in the x-direction, in kind of both directions, and it's actually symmetric.
times sine of t, and that's going to go in the x-direction, so we will say that's times i.
Let's say it's x squared, y, sine, z, in the x-direction, plus-- I don't know--let's make it x, y squared, z in the j-direction.
a grooving saw in X-direction andtherefore is the perfect solution.
The two synchronized servo-drives in X-direction of the machine are outstanding. The covered, ground
then as we increase this in the x-direction, the vectors increase, we took a.
The acquired data includes the titanium rod edge position data(x-direction bounce) and the titanium rod arc vertex(j-direction bounce)
the magnitude of the x-component of our vectors, right, the x-direction of our vectors changes.
h minus x of t, and then all of that times our unit vector in the x-direction, and then we will have plus y of t plus h minus y of t times a unit vector the j-direction.
We could add up all of the volumes in the x-direction, between the lower x-bound and the upper x-bound,
my x-direction is dependent on my y-coordinate--plus,
you could view this upside down triangle as being equal to the partial derivative with respect to x in the x-direction plus the partial derivative with respect to y in the y-direction,