Examples of using System shock in English and their translations into Russian
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The game is reminiscent of the System Shock series in terms of gameplay.
In System Shock, the player ejects a garden grove pod from Citadel Station.
Certain game developers have acknowledged System Shock's influence on their products.
System Shock 2 has amassed a cult following, with fans asking for a sequel.
In mid-February 2018, Night Dive announced that development of System Shock was put on hold.
A sequel, System Shock 2, was released by Looking Glass Studios and offshoot developer Irrational Games in 1999.
The original September 1994 floppy disk release of System Shock had no support for spoken dialogue.
He led the creation of the BioShock series, and is also known for his work on Thief:The Dark Project and System Shock 2.
The studio's first game was System Shock 2, an early hybrid of a role-playing game and first-person shooter.
DromEd has been used by fans to create hundreds of fan missions for Thief and Thief II,and several missions for System Shock 2.
Their first release was an updated version of System Shock 2, a first-person shooter from 1999 that influenced many later video games.
System Shock 2 is regarded by critics as highly influential, particularly on first-person shooters and the horror genre.
The Boston Herald noted superficial similarities between System Shock and Doom, but called System Shock"much more elaborate.
The experience of developing Ultima Underworld would make it possible for Looking Glass to create the Thief and System Shock series years later.
An unfinished build of the Dark Engine was used to develop System Shock 2, a collaboration between Looking Glass and Irrational Games.
In the cyberspace of System Shock, she is initially represented as an inverted blue-grey cone, reminiscent of the Master Control Program from the 1982 Disney film Tron.
In 2007, Irrational Games-briefly known as 2K Boston/2K Australia-released a spiritual successor to the System Shock series, entitled BioShock.
Starbreeze sold back the distribution rights for System Shock 3 to OtherSide in February 2019 and separated itself from the project.
System Shock was first conceived during the final stages of Ultima Underworld II: Labyrinth of Worlds' development, between December 1992 and January 1993.
Along with Deus Ex,Sid Shuman of GamePro christened System Shock 2" twin barrels of modern innovation", owing to its complex role-playing gameplay.
System Shock concept artist Robb Waters created SHODAN's visual design, and LoPiccolo recruited his bandmate Terri Brosius to voice the character.
On September 22, 2015, Night Dive Studios released the original System Shock in the Enhanced Edition that adds support for more resolutions and mouselook.
The reviewer praised the game's story and control system, and believed that"no matter what kind of game you're looking for,you will find something in System Shock to delight you.
In 2012, Night Dive Studios were able to acquire the rights for System Shock 2 and produced a digitally-distributable version updated for modern operating systems. .
Grossman built on ideas that he first explored while writing and designing Ultima Underworld II's tomb dimension,which he later called a"mini-prototype" for System Shock.
Eurogamer called the System Shock series"the benchmark for intelligent first-person gaming", and noted that it"kick-start the revolution which… has influenced the design of countless other games.
On January 9, 2006, GameSpot reported that Electronic Arts had renewed its trademark protection on the System Shock name, leading to speculation that System Shock 3 might be under development.
System Shock producer Warren Spector later expressed regret concerning the floppy version, stating,"I wish I could go back and make the decision not to ship the floppy version months before the full-speech CD version.
According to Church,Looking Glass' internal management largely ignored System Shock, in favor of the concurrently-developed Flight Unlimited-the game"that had to be the hit, because it was the self-published title.
Allgame found the sound design particularly effective, calling it“absolutely,teeth-clenchingly disturbing", while PC Gamer's William Harms christened System Shock 2 as the most frightening game he had ever played.