Examples of using Virtual and augmented in English and their translations into Spanish
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Virtual and augmented reality in BIM.
Learning through virtual and augmented reality.
Virtual and augmented reality always require a device to be represented.
Fourth Bit: Physical, virtual and augmented realities.
Virtual and augmented reality, integrated manufacturing systems, big data, cloud services, IoT, cyber security, additive manufacturing….
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NIDILRR-grantee publications on virtual and augmented reality.
Virtual and augmented reality applications are particularly useful when designing safe workplacesand should be further developed.
They will test the boundaries of technologies like virtual and augmented reality.
Learn all concepts related to Virtual and Augmented Reality, its architectureand the related software and hardware.
Improve contextualization of the game using video analysis with virtual and augmented reality.
The application is just a preview of the incorporation of virtual and augmented reality that will continue to enrich the Bernabéu Tourand convert the visit to the museum and stadium into an unforgettable experience.
As part of its simulation initiatives, Wargaming is exploring virtual and augmented reality technologies.
Pere Pérez, CEO of Vysion company,specialized in virtual and augmented reality and immersive technology;and Bernat Aragonès, publishing and postproduction director of Antaviana Films, specialized in postproduction, VFX and virtual reality will speak on this subject.
Understand the concepts of 3D interaction and usability of systems in Virtual and Augmented Reality, and presence.
He will also discuss the new projects that Kwido is working on,such as using virtual and augmented reality, monitoring the elderly at homeand its participation in different R&D projects in Europe, where Ideable and Kwido are already leaders in the Silver Economy.
New technologies for the treatmentof mental disorders and promotion of psychological well-being through virtual and augmented reality.
Traditionalists may cry"Big Brother" and bemoan the dystopia that awaits us, but as virtual and augmented reality increasingly become part of our cultural fabric, museums can choose to either compete with the technology or embrace it.
Also in the application of the technologies, in this case the most recent such as the blockchain,the Internet of Things, Virtual and Augmented Reality, etc.
For example, based on discussions with youth leaders,Eli is exploring initiatives such as how to integrate virtual and augmented gaming for CPD youth programs.
Within the context of major challenges, many professionals have visited this space to find out about the keys to new manufacturing paradigms emerging from concepts such as Big Data, Artificial Intelligence, the Internet of Things(IoT), Additive Manufacturing and 3D Printing,Collaborative Robotics, and Virtual and Augmented Reality.
Developments in artificial intelligence will enable new means of interacting with connected objects through voice or gesture, and virtual and augmented reality will be powered by data generated by IoT.
Main fields of interest include Simulation Environments, Building Information Modelling,Geographical Information management, Virtual and Augmented Reality.
The firms present at the exhibition area operate in sectors such as IoT, engineering services, Big Data, business analytics,specific application software, virtual and augmented reality, cyber-security, cloud services and telecommunications.
How to design Digital Factories, from additive manufacturing or IoT and industrial data analytics to applications,digital platforms as well as virtual and augmented reality.
The prototypes developed at the IFEMA LAB 5G are also conceived to become commercial solutions in the short-term,making maximum use of the features of current technologies and virtual and augmented reality systems, the cloud and advanced 4G connectivity.
This course investigates in a theoretical and experimental way the creative potential offered by the artificial vision for the creationof interactive works and research in body performativity in virtual and augmented reality environments.
Subjects related to the processing, organisation, presentation and access of all types of information and data in any multimedia format(voice, data, images, graphics, etc.), multimodal interfaces, voice recognition and musical creativity, massive hypermedia data management, 3D visualisation,computational photography, virtual and augmented reality, image editing and processing, computer vision,and the design of geographical information systems(GIS) are the most important.
He is passionate about the study of user experience, accessibility and architectural education as well as the use of new technologies in classrooms such as Virtual and Augmented Reality in Architecture.
This course investigates in a theoretical and experimental way the creative potential that artificial vision offers for the creationof interactive works and research in corporal performativity in virtual and augmented reality environments.
Current- ly, she is working on a project working with human vision scientists to try to better understand our visual perception and develop a new generationof more realistic screens, having applications in virtual and augmented reality, video games, cinema.