Examples of using Straley in English and their translations into Swedish
{-}
-
Colloquial
-
Official
-
Medicine
-
Ecclesiastic
-
Ecclesiastic
-
Official/political
-
Computer
-
Programming
-
Political
Straley was employed at Naughty Dog in 1999.
Now I want to see them in video games," said Straley.
And I have consulted with dr. Straley at sloan-kettering.
You're not building yourself into a tank," said Straley.
I once kissed Mary Straley when I was at Miss Porter's school.
Santa Monica and I have consulted with dr. Straley at sloan-kettering.
Straley reiterated this, stating"you have to have the dark to have the light.
The game's development was led by Bruce Straley and Neil Druckmann,
Straley compared the subtext included in The Last of Us to that of BioShock Infinite 2013.
The game does not directly explain the cause of the virus; Straley attributed this to the team's focus on the characters, as opposed to the virus.
While Straley and Druckmann preferred the former, the art team preferred the latter.
Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.
Straley has stated that it's"not your typical ending,
game director Bruce Straley compiled musical tracks that they found inspirational.
Straley described Santaolalla's music as"organic instrumentation,
Following Hennig's departure from Naughty Dog in March 2014, it was announced that Druckmann and Straley were working on Uncharted 4: A Thief's End(2016) as creative director and game director.
Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.
Initial reports claimed that Hennig was"forced out" of Naughty Dog by Druckmann and Straley, though co-presidents Evan Wells
Bruce Straley(left) and Neil Druckmann(right)
game director Bruce Straley brainstormed ideas for Uncharted 2:
Druckmann and Straley have also cited Amy Hennig's"perfectionist mindset"
Druckmann stated their frustration when players told them they wanted a choice at the game's ending; Straley said that most of these players told him they would have chosen the same ending as the game anyway.
Straley, who was employed at Naughty Dog in March 1999,
Christophe Balestra chose Druckmann and Bruce Straley to lead development on a new game;
it's a human world that we're playing with when we portray this destruction," said Straley.
Druckmann recalled when he and Straley were brainstorming ideas for Uncharted 2: