Examples of using Normal vector in English and their translations into Ukrainian
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Colloquial
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Ecclesiastic
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Computer
Invert Normal Vectors.
Normal vector to this surface.
Unable to find normal vector.
A normal vector to the plane.
A normal vector to the curve at the point is given by.
Get the normal vector N.
Where w→{\displaystyle{\vec{w}}} is the(not necessarily normalized) normal vector to the hyperplane.
Compute a normal vector to that plane.
Plane from point and normal vector.
The normal vector may not be a null vector. .
Examples include vertices, colors, normal vectors, and texture coordinates.
All normal vectors have to point to the same side of the triangle.
First you need to calculate tangent and normal vectors for each discrete point:.
The normal vector n is perpendicular to the field for these sides and cosθ is zero.
How to find a normal vector to the plane.
The direction of a reflected ray is determined by the vector of incidence and the surface normal vector.
After which the normal vector and albedo can be solved as described above.
Phong shading- shading technique that interpolates normal vectors rather than intensities.
Both tensors map the normal vector of a surface element to the density and direction of the stress acting on that surface element.
Which cone this is depends on the BRDF itself, the normal vector of the surface, and the measured intensity.
The hyperplane H(x) is therefore called a supporting hyperplane with exterior(or outer)unit normal vector x.
And a unit outwards normal vector of n{\displaystyle\mathbf{n}}.
A vertex is aposition along with other information such as color, normal vector and texture coordinates.
In effect, a point rotated around its normal vector will not change the way it reflects light.
Where s is the distance of L from the origin and α{\displaystyle\alpha} is the angle the normal vector to L makes with the x axis.
The field lines are anti-parallel to the normal vector n for the left side, so the flux through this side is ΦE=-EA.
However, the point will change the way itreflects light if it is tilted away from its initial normal vector since the area is illuminated by a smaller fraction of the incident radiation.
As drawn, the field lines are parallel to the normal vector n for the right side, so the flux through this side is ΦE= EA.