Examples of using Development began in English and their translations into Vietnamese
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This changed in the late 1960s when coastal development began.
Development began in 2014, soon after the release of The New Order.
After Devolver Digital agreed to publish the game, development began six months later.[3][21].
Development began in 2014 shortly after the release of The New Order.
The area was a large shipyard until the 1980s, when development began to turn it into a new city center.
Development began in 2003, soon after the release of the first Mafia game.
Until 1980s, this area was a shipyard, after development began to turn it here goes into a new city center.
Development began in 1954, drawing on experience with MiG-17 and MiG-19 fighters.
Until the 1980s the area was a large shipyard,but the shipyard moved and development began for a new city center.
Development began in 2010, soon after id Software gave MachineGames the rights for the franchise.
In 1972, following completion of the Mil Mi-24, development began on a unique attack helicopter with transport capability.
After development began in 1983, the first official test flight took off in 1994.
Norsk Hydro was founded in 1905, and industrial development began in the Eastern Telemark region, previously an underdeveloped and underpopulated agricultural area.
Development began in 2015 following the completion of Rise of the Tomb Raider, lasting until July 2018.
Nassau's present-day development began in the late 18th century with the stream of thousands of American Loyalists and their slaves to the Bahamas following the American Revolutionary War.
Development began in 2004 and the game was first announced at Electronic Entertainment Expo(E3) 2006.
Development began in 1998 and the first launch took place from the Guiana Space Centre on 13 February 2012.
Development began in 2011 and lasted for three-and-a-half years, of which over two-and-a-half years were devoted to voice recording.
Development began in Queenstown around the 1800's and it has since grown to be one of the premier international holiday spots.
Development began in 1967 after experience in the Vietnam War revealed the inadequacy of the 7.62 mm Minigun for gunship use.
Development began over four years prior to its release, with the first prototypes for the game being developed in April 2007.
Development began in 1984 at Beijing Language and Culture University and in 1992 the HSK was officially made a national standardized test.
Development began in June 1941 at the Leningrad Kirov Plant and was completed by August, but plans were interrupted due to the complicated situation on the front.
Development began in 1993 at Paramount Pictures with Kevin Yagher originally set to direct Andrew Kevin Walker's script as a low-budget slasher film.
Development began in July 1943, under the supervision of Joseph Yakovlevich Kotin(the chief designer of Soviet heavy tanks) and G. N. Moskvin as the main designer.
By the time development began, the studio had already grown in size to 120 employees.[4] The company continued to grow during production, eventually peaking at over 200 employees.[5].
Development began in 2011 after the studio completed the development of Killzone 3, with game director Mathijs de Jonge considering it“the most risky” idea of those that were pitched at the time.
Development began in 2007 under the title Monado: The Beginning of the World, though it was eventually rebranded with its current title in honor of Takahashi's previous work.
Its development began in 2001, and the operating system became self-hosting in 2008.[1] The first alpha release was made in September 2009, and the most recent was November 2012.
Development began over 20 years before the first film's debut, when Ed Warren played a tape of Lorraine Warren's original interview with Carolyn Perron for producer Tony DeRosa-Grund.