Examples of using Virtual content in English and their translations into Vietnamese
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Specializing in developing VR virtual content: VR games, VR applications.
Scene visualization: Finally, the AR system produces a mixedimage of the real space as well as the virtual content.
ARCore uses three key capabilities to integrate virtual content with the real world as seen through your phone's camera.
Our research involves measuring where the user is looking in the real scene,as a way to help decide where to place virtual content.
With AR, users interact with virtual contents in the real world and can easily differentiate between the two.
Scene identification: Secondly, the captured reality must bescanned to define the exact position where the virtual content should be embedded.
With AR, the users are able to interact with virtual contents in the real world, while being able to distinguish between the two.
In mixed reality, virtual content is not only overlaid on the real environment(as in AR) but is anchored to and interacts with that environment.
Augmented reality(AR) is a technology that enables the user to view virtual content just like it would have existed in the real world.
Users can manipulate virtual content in a scene through physical interaction with the real world, creating a unique interface between the two.
In contrast to all other systems, Spatial Augmented Reality(SAR)Systems include virtual content directly projected on top of the real-world image.
Additionally, RGB-D sensors enable occlusion of virtual content behind real objects that are closer to the viewer, an important achievement that makes virtually all AR experiences more realistic and integrated into real environments.
Scene processing: As the scene becomes clearly recognized and identified,the corresponding virtual content is requested, typically from the Internet or from any kind of.
As for the Services provided in Japan, only virtual contents or in-game items that are shown as Prepaid Payment Instruments on the websites titled“Representation in accordance with the Payment Services Act in Japan” or“Prepaid Payment Instruments” shall be deemed as“Prepaid Payment Instruments” under the Payment Services Act in Japan.
CEO Brendan Iribe, articulating the difference between 2D content and virtual content- asking us to imagine a dinosaur breaking into the event's studio space.
Scene Processing: With the scenes becoming clearly identified and recognized,the request is given out for the related virtual content, from the Internet or any other forms of database.
With AR, users are able to interact with virtual content in the real world, and are able to distinguish between the two.
Unlike in multi-user VR, natural communication cues, such as voice, body posture, and gestures,were not affected in Studierstube, because the virtual content was added to a conventional collaborative situation in a minimally obtrusive way.
In mixed reality(sometimes called hybrid reality), virtual content is not only overlaid on the real environment(as in AR) but is anchored to and interacts with that environment.
In this case, it's a free VR head-mounteddisplay so readers can enjoy the 360-degree virtual content installed on the app BotsNew even if they(yet) don't have a HTC Vive or other device.
AR will also allow you to interact with virtual content in real life, be it touching, communicating or overlaying an image layer on top….
ARKit allows developers to tap into the latest computer vision technologies to build detailed andcompelling virtual content on top of real world scenes for interactive gaming, immersive shopping experiences, industrial design and more.
It registers the pose in the real world with the virtual content, and then presents to the user a situated visualization(a visualization that is registered to objects in the real world).
The result is an Augmented Reality experience in which the virtual content appears natural, with lighting conditions consistent with that of the surroundings.
Users will be able to use the camera to see virtual content built on top of real-world settings with applications for gaming, shopping or creative design.
CEO Brendan Iribe, articulating the difference between 2D content and virtual content- asking us to imagine a dinosaur breaking into the event's studio space(Credit: Will Shanklin/Gizmag).
Style: Virtual Reality Content.
Type: Virtual Reality Content.
Virtual Reality Content(6).