Приклади вживання Shadowrun Англійська мовою та їх переклад на Українською
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Shadowrun Returns was released on July 25, 2013.
A 6-sided die with the Shadowrun symbol in place of the 6.
It may be moreaccurately described as a game loosely based on Shadowrun.".
Smith commented that"In Shadowrun is a very visual game system.
The Shadowrun game mechanics are based entirely on a 6-sided dice system.
Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has"worked" since 2011.
The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy.
Each SRM season develops anoverarching plot focused on a specific city from the Shadowrun setting.
From its inception in 1989, Shadowrun has remained among the most popular role-playing games.
In 2008, Catalyst Game Labs announced the return of novels for Classic BattleTech, MechWarrior and Shadowrun.
The second, also titled Shadowrun, was released for the Sega Genesis in 1994, developed by BlueSky Software.
The third game was a visual novel adventure game developed by Japanese company Group SNE in 1995 for the Sega CD,again titled Shadowrun.
Since 2004, Shadowrun Missions(SRM) has offered fans"living campaigns" that allow for persistent character advancement.
It also ties in with FASA's other main system, Earthdawn- while Shadowrun is the future, Earthdawn is the past of the same world.
Shadowrun was ranked 8th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time.
The game was due to be released at the end of 2013 as Shadowrun Online,[20] but was actually released in April 2015 as Shadowrun Chronicles: Boston Lockdown.[21].
In Shadowrun, Fourth Edition, the Matrix rules have changed, thanks to the setting's constant evolution and a drive to match real world technological developments.
In September 2007, Microsoft closed FASA Studios and licensed the Shadowrun electronic entertainment rights to Smith& Tinker, a company owned by Jordan Weisman, one of the original creators of Shadowrun.
Shadowrun characters are created with contacts, friends and acquaintances who serve as key nodes in the character's social network and who will often help the character out.
The date of the beginning of the"Sixth World" is based on the ancient Mesoamerican Long Count calendar,which when Shadowrun was developed was correlated as finishing a 5,200-year-long cycle on 24 December 2011.
Characters in Shadowrun can be humans, orks, trolls, elves, dwarves, as well as certain diverging subspecies(known as metavariants) such as gnomes, giants, minotaurs, etc.
The understanding of the Maya that resulted in the use of the 2011 date and the use of the"worlds" concept is due to the influence of Frank Waters's 1975 book Mexico Mystique: The Coming Sixth World of Consciousness,whose elaborate cosmology is selectively utilized in the framework of the Shadowrun universe.
The monolithic"enemies" of the Shadowrun world(borrowing heavily from cyberpunk mythos) are the corporations, dubbed"megacorporations","megacorps", or simply"megas" or"corps" for short.
Shadowrun was developed and published by FASA from 1989 until early 2001, when FASA closed its doors and the property was transferred to WizKids(a company founded by former FASA employees).
Catalyst had been in collaboration with Nordic Games and Cliffhanger Studios to create Shadowrun Chronicles: Boston Lockdown online RPG, however it was shuttered 30 November 2018 with the producers citing lack of funding and the end of the license terms for use of the IP[9].
Shadowrun Fifth Edition was announced in December 2012.[1] It was released as a PDF in July 2013, with a limited-edition softcover version of the Fifth Edition core rulebook sold at the Origins Game Fair in June 2013.
They are the superpowers of the Shadowrun universe, with the largest corporations having far more political, economic, and military power than even the most powerful nation-states.
Digital rights to Shadowrun IP belong to Microsoft since 1999.[citation needed] WizKids licensed the RPG rights to Fantasy Productions(who were already publishing for the German version) until they were acquired by Topps in 2003.[2] Catalyst Game Labs(a publishing imprint of InMediaRes Productions) licensed the rights from Topps to publish new products.[3] WizKids itself produced an unsuccessful collectible action figure game based on the property, called Shadowrun Duels.
As the publishers of the Shadowrun role-playing game stated at the time of the video game's release:"Microsoft rewrote the timeline and setting for this game, so it is not in continuity with the tabletop RPG.
A fourth game, titled Shadowrun: Assassin, was planned to be released in 1998 by FASA Interactive Technologies for the PC, but was cancelled.[18] The next game released was a first-person shooter for the Xbox 360 and Windows Vista, entitled Shadowrun.