Приклади вживання Webgl Англійська мовою та їх переклад на Українською
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The WebGL Working Group.
Free games⯈WebGL Games.
Get started with three. js and WebGL.
WebGL 1.0 was introduced in March 2011.
It should say whether WebGL is enabled.
WebGL is widely supported in modern browsers.
Some APIs use Graphics Library(GL) in their name, notably OpenGL and WebGL.
WebGL was used for interactive project summaries in browsers.
Samsung smartphones also have WebGL enabled(verified on Galaxy SII(4.1.2) and Galaxy Note 8.0(4.2)).
WebGL 2.0 is planned with medium priority in future releases.[41].
The latest version(Unity 5) shipped with a WebGL exporter which means that developers can publish their games to the web with ease.
The second contributor in terms of commits, Branislav Ulicny started with Three.js in 2010 after having posted a number of WebGL demos on his own site.
The main editor supports WebGL and WebVR, and is laid out in the same way as many of the low-code tools we have tested.
If you want to do VR, you will need a phone andChrome(or another browser capable of rendering high-resolution webGL content).
Although WebGL isn't supported on iOS, Chrome users can still experience most of“Journey Through Middle-earth” on their iPhones and iPads.
In early 2009,a non-profit technology consortium“Khronos Group” launched the WebGL Working Group that was joined by experts from Apple, Google, Mozilla, Opera and others.
The WebGL API provides a low-level, shader based, 3D graphics API based on OpenGL ES 2.0 that renders directly into an HTML5 Canvas element.
In early 2009,the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others.
It provides a drag and drop editor to build and share webVR experiences on the web and on social media.[14] Goocreate:Goo Create is a cloud based 3D WebGL content creation editor.
It has been around for a long time since Unity corresponded to WebGL, but it seems to be relatively infrequent Japanese information about WebGL today.
On 22 June 2016, Godot received a $20,000 Mozilla Open Source Support(MOSS)“Mission Partners” award tobe used to add Web Sockets, WebAssembly and WebGL 2.0 support.
Additionally, Mozilla Foundation, in its Firefox browser,has implemented built-in WebGL tools starting with version 27 that allow editing vertex and fragment shaders.
Three. js is a cross-browser JavaScript library and Application Programming Interface(API) used to create and display animated 3D computergraphics in a web browser. Three. js uses WebGL.
The immersive 3D graphicsin“Journey through Middle-earth” were built with CSS3 and WebGL, which you might recognize from previous Chrome Experiments.
The web these days is a result of continuous labors and accomplishments of an open web community which helps distinguish web technologies such as CSS3,HTML5 and WebGL ensuring that all web browsers support them.
The WebVR API exposes a few new interfaces(such as VR Display, VR pose) thatallow web applications to present content in virtual reality, by using WebGL with the necessary camera settings and device interactions(such as controllers or point of view). The API has been designed to follow a certain path, which is very similar to other intrusive Web API like the Geolocation API.
Today's web is a result of the ongoing efforts of an open web community that helps define these web technologies, like HTML5,CSS3 and WebGL and ensure that they're supported in all web browsers.
A number of computer science textbooks refer to Three. js as a tool for simplifying the development process for WebGL applications as well as an easy method for becoming familiar with the concepts of WebGL.
WEB is a result of the ongoing efforts of an open WEB community that helps defining WEB technologies, such as HTML5,CSS3 and WEBGL, and ensure that they are supported in all WEB browsers.
The original work behind A-Frame involved Diego Marcos, Josh Carpenter, Casey Yee, Chris Van Wiemeersch, and Kevin Ngo. A-Frame was created in order to allow web developers and designers to author 3D and VR experiences[3]with HTML without having to know WebGL.[4] A-Frame's first public release was on December 16, 2015.[5] There are now over 75 contributors in total.[6].