Examples of using Learning with in English and their translations into Hebrew
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Colloquial
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Ecclesiastic
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Computer
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Programming
Learning with Raspberry PI.
Thinking and Learning with Computers.
Learning with all senses.
That's what we call as learning with joy.
Learning with a great teacher.
People also translate
What are the advantages of learning with an instructor?
Learning with ADHD.
Choose a teacher you feel comfortable learning with, who you respect and trust.
Learning with All of the Senses.
If argument is war,then there's an implicit equation of learning with losing.
Prefer learning with an instructor?
Accompanies communities across the country, teaching and learning with young groups.
Learning with STUD365 has many advantages.
Children enjoy learning with their favorite cartoon characters.
Learning with Study 365 has many advantages.
Self-directed life-long learning with skills in information and resource management.
Learning with Raspberry PI- A pedestrian in the network.
Focus on learning with help from the EMBA staff.
Start learning with Manchester Metropolitan from anywhere in the world.
Learning with Raspberry PI, VIII- manufacture of a UPS delivery online for dev boards.
Learning with mobile technology: A case study with students in mathematics education.
Learning with Raspberry PI, Delivery VII- excessive temperature and different forms of cooling.
He started learning with his children, and people heard about it, so other people joined the group.
Learning with technology: A survey of Israeli youth on the role of technology in learning and teaching.
Learning with Raspberry PI, Delivery III- Make or overturn a SD card style Clonezilla image- A pedestrian in the network.
Learning with Raspberry PI, Delivery VII- excessive temperature and different forms of cooling- A pedestrian in the network.
Learning with the EBS faculties is a life-long investment and an interaction with a diverse peer group, expands your social, mind-set and network skills.
Past projects have involved learning with games, teaching through research, communication technologies, participatory science, art/design as a means to communicate science, etc.