Examples of using Developer comment in English and their translations into Korean
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Colloquial
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Ecclesiastic
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Ecclesiastic
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Programming
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Computer
Developer Comment: How about now?
Developer Comment: OK, Deckard. We have to have a talk.
Developer Comments: It has been a great couple of weeks for Zagara.
Developer Comment: We're making some small adjustments to Medivh's under-picked talents.
Developer Comment: Stitches like buffs. We like Stitches. We give Stitches buffs.
Developer Comment: Amani Rage has become a staple in almost every build for Zul'jin.
Developer Comment: From a balance perspective Junkrat's recent changes have been fairly successful.
Developer Comment: Death has arrived, and he's definitely doing his job(somewhat too well).
Developer Comment: Genji continues to be an incredibly powerful force at the highest level of play.
Developer Comment: After the last round of changes, Deckard's win rate has fallen more than we would like.
Developer Comment: Ana was one of the Heroes most affected by the Movement Speed change a few patches ago.
Developer Comment: We promised Tomo00 that we would do this in our last AMA. This is us keeping that promise?
Developer Comments: Kharazim's Talents have been updated to create more compelling choices at every tier.
Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak.
Developer Comments: Soldier: 76's damage output was a bit low but not too far off from where we feel it should be.
Developer Comment: We were evaluating this change last year for the gameplay updates but wanted some more time to soak it.
Developer Comments: Samuro has fallen into a much better spot since our last changes but still has a handful of over-performing talents.
Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special.
Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent.
Developer Comments: Altering the size of projectiles in flight had too many unintended side effects to keep in the game, at least in its current form.
Developer Comments: Jaina having a 35% slow available at level 1 is very hard to play against, and resulted in a majority of Jaina players picking Deep Chill.
Developer Comment: We think that Hanzo is able to burst down bosses and map events too quickly, so we're removing the synergy between Never Outmatched and Serrated Arrows.
Developer Comment: We originally applied these adjustments in a patch on January 24, but Sonya was so eager to get back into battle that she forgot to take them with her.
Developer Comment: Twin Blades is outperforming compared to other options, so we're slightly reducing its power and increasing the power of Taunt to incentivize Varian players to try tanking for their team more often.