Examples of using Gamification in English and their translations into Korean
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Colloquial
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Ecclesiastic
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Ecclesiastic
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Programming
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Computer
Game and Gamification.
Gamification, enrich your life.
Two to Three Years Game and Gamification.
Gamification is not new.
The next big idea is gamification.
Gamification is Nothing New.
This process is sometimes called gamification.
Gamification of Learning: An Asian Perspective.
Achievements are another key gamification and engagement feature on dacadoo.
Gamification(fun, rewarding, competitive).
Read on to find out how you will soon be levelling up the gamification way.
And yes, gamification is not games.
We hope you enjoy Face Like the Sun's series on the gamification of our society.
Gamification And UX: Where Users Win Or Lose.
TRON, CARDANO and Darksiders: Genesis through the lens of gamification and Bible Prophecy.
New concept: gamification+ Automotive+ augmented reality.
Catch It” is a social language learning application that applies“gamification” to language learning.
Gamification is so much more than points and badges.
Without such structure, we will continue to see cargo cults that inappropriately use techniques, such as gamification.
The most common gamification tactic is setting up a reward points system.
Gamification is completely different than game-based learning.
Bite-sized modules will be offered to school kids and the practice gamification will be infused to make learning an enjoyable experience.
Gamification is completely different than game-based learning.
They built a holistic hardware,software and gamification application that helps Type 1 diabetics, particularly children, manage their disease.
Gamification is the process of using game-like elements into business and marketing strategies.
It also integrates gamification principles in a bid to enhance productivity.
Gamification is not a project… it's a program that gets invested in for the long-term.
Playing to Win: How Gamification Helped Boost This Company's Sales.
Gamification in learning and education: Enjoy learning like gaming.
Confidential user's gamification activities are not visible to other learners in the leaderboard.