Examples of using Non-player in English and their translations into Russian
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Friendly and enemy non-player characters inhabit the two worlds.
In the game, players initiate conversation trees with non-player characters.
It allows non-player characters to dynamically react to and interact with the world around them.
A dialogue wheel is used to communicate with non-player characters.
Many locations have non-player characters who give quests and information or sell equipment.
Link and his three transformations receive different reactions from non-player characters.
Movement, interaction with objects and non-player characters, and ground combat are all turn-based.
Non-player characters also have their own specific routines and travel around town as they go about their business.
The alignment affects not only the responses of non-player characters around the Hero, but also the appearance of the Hero himself.
Concurrently, the player's Resistance cell is betrayed from within, and almost all the non-player characters are killed.
It allows non-player characters(NPCs) to make choices and engage in behaviors more complex than in past titles.
Each class has its own place in the game's history, andall three classes make appearances as non-player characters in the sequel.
A non-player character(NPC), also known as a non-playable character, is any character in a game which is not controlled by a player.
The game also contains role-playing game features such as the ability to explore towns and interact with non-player characters.
In Link's Awakening, the player is given advice and directions by non-player characters such as Ulrira, a shy old man who communicates with Link exclusively by telephone.
Conversation is frequent among party members, occurring both randomly andduring conversations with other non-player characters.
The use of sandbox applications like Garry's Mod have allowed for Combine non-player characters to be used in a variety of webcomics and machinima productions.
In Final Fantasy IX, the player navigates a character throughout the game world,exploring areas and interacting with non-player characters.
Initially, Vortigaunts were planned to begin Half-Life as enemy non-player characters, which the player has to win over as allies and lead in rebellion.
In Final Fantasy VII, the player directs the protagonist throughout the game world with a group ofthree interchangeable party members, exploring areas and interacting with non-player characters.
The game retains many of the RPG aspects present in its predecessor,including the interaction with non-player characters, which is required to advance the plot and gameplay.
The game is also a role-playing game, meaning the hero will wander his world, defeat monsters, find and use treasure anditems, and sometimes lose to monsters and unfriendly non-player characters.
By completing specific goals(such as defeating a boss orobtaining a gun), players can attract non-player characters(NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.
Wireless and social media features are also included: the Tin Pin Slammer can be played with other players via wireless connections,and the game can connect with the player's social media applications to display these as scanned thoughts from non-player characters within the game.
As is standard in most Leisure Suit Larry games,the protagonist Larry Laffer's interactions with female non-player characters are accompanied by an on-screen portrait, though the images are much smaller than seen previously.
Most quests consist of combat missions, butsome involve the player interacting with non-player characters during visits to settlements.
For example, in the webcomic Concerned,the inability for the players to harm allied non-player characters such as the Vortigaunt in Half-Life 2 forms a recurring joke, where the protagonist Gordon Frohman constantly tries to shoot Vortigaunts due to their role as enemies in Half-Life.
This made it a challenge in writing the story, as the Cave acts as a narrator alongside other voiced non-player characters, but the main playable ones will remain silent.
