What is the translation of " VIRTUAL ITEMS " in Chinese?

['v3ːtʃʊəl 'aitəmz]
['v3ːtʃʊəl 'aitəmz]

Examples of using Virtual items in English and their translations into Chinese

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The owner has no way to prevent the AR virtual items placed?
店主有没有办法可以阻止这种AR虚拟物品的摆放?
Players can purchase in-game virtual items, such as interactive tools, equipment, weaponry and treasures.
玩家可以购买游戏中的游戏虚拟物品,如互动工具,装备,武器及宝物等。
S Line leapfrogging U.S. app-makers in revenue by selling virtual items like stickers.
的Line等一些应用通过销售贴纸等虚拟物品而在收入方面超过美国应用开发商。
MR puts the virtual items into real world andallows the users to have interaction with those virtual items.
MR将虚拟物体置于真实世界中,并让用户可以与这些虚拟物体进行互动。
Fellow players rate the designs,and the winner wins prestige and currency to buy more virtual items.
同事们对设计进行评分,获胜者赢得声望和货币以购买更多虚拟物品
Refers to a registered user that has purchased virtual items on Huya's platform at least once during the period presented.
指在所述期间在虎牙平台至少购买虚拟产品一次的注册用户。
Proof of Postage(for tangible items)or Proof of Delivery(for intangible or virtual items or services).
发货证明(对于有形物品)或送达证明(对于无形或虚拟物品或服务).
Meitu has also sought to boost earnings by developing virtual items and games, mostly on its Meipai live-streaming platform.
美图还试图通过开发虚拟商品和游戏来提高收益,主要是在其美拍直播平台上。
Since virtual items can also be given value, the digital collectible market has been one of the most fervent adopters of the technology.
由于虚拟物品也可以被赋予价值,因此数字收藏品市场已经成为该技术最热衷的采用者之一。
The Site is NOT responsible for unauthorised access to your account,and any loss of virtual items associated with it.
该网站不负责未经授权访问您的帐户,以及任何损失与它相关的虚拟物品
But Ndreams sold more than 1.8 million virtual items, and it had 18 million visits to its free-to-play Aurora space.
然而nDreams卖出了超过180万件虚拟物品,其开发的免费游戏空间Aurora也拥有1800万的访问量。
The platform enables gamers from all over the world to securely buy, sell,and exchange virtual items from video games.
该平台使来自世界各地的玩家能够安全地从电子游戏中购买、销售和交换虚拟物品
As referenced above, even though you may buy Virtual Items with«real world» money, you do not, in fact,«own» such items..
如上所述,虽然您使用“现实世界”金钱购买了虚拟物品,但实际上您并不“拥有”该物品。
Depending on the package they have signed up for, subscribers will also get free movies,enhanced services packages and free virtual items.
根据用户所签定的服务项目的不同,用户还可以获得免费电影、增值服务或免费虚拟商品等。
Tencent generates 90% of its revenue from online games, sales of virtual items on social platforms and e-commerce.
例如,腾讯90%的营业收入来自于网络游戏、社交平台上的虚拟物品销售和电子商务。
This app allows you to purchase virtual items within the app and may contain third-party advertisements that may redirect you to a third-party site.
该应用允许你在应用内购买虚拟物品并且可能包含会让你跳转至第三方网站的第三方广告。
WAX is the safest and most convenient way to create, buy, sell,and trade virtual items- to anyone, anywhere in the world.
WAX是最安全、最便捷的虚拟物品创作、购买和销售方式--人人都可以随时随地使用。
The Worldwide Asset eXchange™ surveyed 1,000 gamers in the United States who have previously purchased,sold or traded virtual items online.
全球资产交易平台(WorldwideAsseteXchange™)调查了美国曾在线购买、出售或交易虚拟物品的1,000名游戏玩家。
Right now,we have created the WAX ExpressTrade specifically to enable virtual items to be traded easily, at very low cost, conveniently.
目前,我们专门创建了WAX极速交易,让人们能够以极低的成本,便捷地进行虚拟物品交易。
With DMarket tokens, 2.3 billion players from any game on any platform will be able to buy, sell,and exchange virtual items on the new marketplace.
使用DMarket代币,全球任意游戏平台、任意游戏的23亿玩家将能够在新的全球游戏市场上购买、销售和交换虚拟物品
Worldwide Asset Exchange(WAX. io), a blockchain based marketplace to buy,sell and trade virtual items, published last week its“Inside the VirtualItem Economy” report.
环球资产交易所(WAX.io)是一个基于区块链的市场,用于购买,出售和交易虚拟物品,上周发布了“虚拟物品经济内部”报告。
Pearl's Peril is free to download and play butit also allows you to purchase virtual items with real money inside the game.
钻石爆爆乐》是个你可免费下载并享用的游戏,但你也能够运用实在的金钱购买游戏内的虚拟物品
IMVU includes the game money to modify the appearance of a character orpurchase virtual items in the store with a wide variety of products.
IMVU包含了游戏的钱更改字符的外观,或在商店拥有广泛的产品选择购买虚拟物品
And it would require the disclosure of the relative rarity orprobabilities of obtaining randomised virtual items in games that are available on their platforms.
并且需要披露在其平台上可用的游戏中获得随机虚拟物品的相对稀有性或可能性。
Stickers are just one line of revenue used by Line, Kakao Talk and others, which includes in-app games,other virtual items, business accounts and more.
贴纸只是Line、KakaoTalk和其他服务的收入来源之一,他们还可以通过应用内游戏、其他虚拟项目和企业账号创收。
The disclosures required would tell gamers the relative rarity orprobabilities of obtaining randomized virtual items in games that are offered on their respective platforms.
需要将披露的信息告诉玩家,在各自平台上提供的游戏中获得随机虚拟物品的相对罕见程度或概率。
Inside the Virtual Item Economy.
虚拟物品经济内部.
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