Examples of using Virtual items in English and their translations into Hungarian
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Colloquial
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Official
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Medicine
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Ecclesiastic
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Financial
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Programming
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Official/political
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Computer
Virtual Items have no monetary value.
But for you will be available to more than 1,000 virtual items.
Virtual items are created every second.
The company said it sells 38,000 virtual items every second.
Virtual items and characters are all properties of silkroad company.
The same applies to virtual items created by the user.
Virtual items may not be exchanged, purchased or sold in exchange for real money.
This app allows you to purchase virtual items within the app.
Using multiple accounts, manual procedures, bots,scripts or other processes in order to accumulate or"farm" Virtual Items;
We may modify or discontinue virtual items or in-game currency at any time.
There are a lot of showcases to pick from, including your favorite games, best achievements,screenshots, virtual items, among others.
The user can purchase advantages or virtual items in the online or mobile game with the premium currency purchased.
VGO is a blockchain based trading platformwhere you can gamble/ trade/ collect virtual items and sell them for real money!
The Virtual Items have no real-world value and are not in any way a credit or balance of real currency or its equivalent.
Premium services include especially, but not exclusively, virtual items, virtual currency and additional functions.
A user uses virtual items being used in online or mobile games outside of the online or mobile games, attempts to buy or sell these virtual items for"real" money, or tries to trade them.
IMVU contains the game money tochange the look of a character or purchase virtual items in the store with a wide selection of products.
Certain apps allow you to purchase virtual items within the app and may contain third party advertisements that may redirect you to a third party site.
However, to improve the status of his hero andto be able to access additional resources necessary to purchase virtual items for real money it is.
As referenced above, even though you may buy Virtual Items with«real world» money, you do not, in fact,«own» such items. .
I just don't think this protectionist approach is going tobe successful in a world where the price of virtual items changes on a day-today basis.".
When you purchase a license to access digital content or virtual items, you will be given an opportunity to consent to delivery at the time of purchase.
The thing that really amazes me is that, today,people spend about eight billion real dollars a year buying virtual items that only exist inside video games.
Use virtual items that are being used in online or mobile games outside of the online or mobile games,purchase virtual items for"real" money, or sell or swap virtual items, .
By making such a purchase,you are merely being granted a license to use such Virtual Items in the applicable Apps or other Services for which such Virtual Items can be used.
Virtual items(including characters and character names) or in-game currency purchased or available to you in the Gioco Products can only be used in connection with the Gioco Products where you obtained them or where they were developed by you as a result of game play.
When you or your premade team perform well in the Game,you may receive virtual items such as keys, chests, shards, and/or essences(“Hextech Items”) which you can use to unlock and acquire access to various Virtual Items.
Virtual items(including characters and character names) or in-game currency purchased or available to you in the DSA-Sports Services can only be used in connection with the DSA-Sports Services where you obtained them or where they were developed by you as a result of game play.