Examples of using Virtual items in English and their translations into Ukrainian
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Colloquial
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Ecclesiastic
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Computer
This app allows you to purchase virtual items within the app.
Virtual Items represent a limited license right governed by this Agreement.
Zynga makes most of its money by selling virtual items for real money in its games.
This Agreement shallnot be construed as a sale of rights of virtual items.
Virtual Items have no monetary value and cannot be exchanged for real money.
You agree you have no property interest in any Virtual Items.
Virtual Items represent a limited license right governed by this Agreement.
This Agreement shouldnot be construed as a sale of any rights in Virtual Items.
Yes, that includes all the virtual items you have won and hoarded all those years.
This Agreement shouldnot be construed as a dating of any rights in Virtual Items.
Cash, is designed to trade virtual items, however in an entirely new format.
This Terms of Use shouldnot be construed as a sale of any rights in Virtual Items.
You may only purchase virtual items from us or our authorized partners through the Service, and not in any other way.
This Terms of Use shouldnot be construed as a sale of any rights in Virtual Items.
You are only allowed to purchase Virtual Items from us or authorized partners through the service, and not in any other way.
This kind of agreement shouldnot be construed as the sale of any rights in the virtual items.
Tencent generates 90 percent of itsrevenue from non-advertising sources such as sales of virtual items to gamers on social platforms, e‑commerce, and online payments.
The provision of Virtual Items for use in the Service is a service provided by Dandy that commences immediately upon the acceptance of your purchase of such Virtual Items.
Players can spend cryptocurrency on the purchase of virtual items or convert in flat money.
Plarium's obligation to you regarding purchased Virtual items will be deemed performed upon transfer of the Virtual Goods and/or Virtual Currency to your Account.
Tinder may manage, regulate, control, modify or eliminate Virtual Items at any time.
In case of successful development of the project,the expected total cost of virtual items, put up by users for sale, can exceed $100 billion in dollar equivalent.
In July South Korea willannounce a new law that bans the sale of virtual items for real money.
Tencent generates 90% of its revenue from online games, sales of virtual items on social platforms and e-commerce.
The tech, which received a big boost with the release of iOS 11 in September 2017,lets developers overlay virtual items on top of the real world.
Our service willallow players of any game on any platform to evaluate their virtual items, trade them and exchange with each other.
Tinder, in its sole discretion, reserves the right to charge fees for the right to access oruse Virtual Items and/ or may distribute Virtual Items with or without charge.
South Korea to ban virtual item trading.