Examples of using Vulkan in English and their translations into Chinese
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VULKAN Group- Contact.
What to do with Vulkan Run Time Libraries?
Support for DirectX® 12 and Vulkan™ games.
VULKAN Couplings is a division of the globally active VULKAN Group.
Imagination announces latest PowerVR GraphicsSDK including full support for new Vulkan API.
VULKAN Couplings is a division of the globally active VULKAN Group.
Imagination announces latest PowerVR GraphicsSDK including full support for new Vulkan API.
Vulkan, DX12 and Mantle, they're not bringing anything new to the table, they're improving on something existing.
However, it supports the most common technologies such as DirectX 12,OpenGL 4.5, the Vulkan API and more.
It also fully supports the Vulkan API for both standard renders and ray-tracing(with appropriate extensions to the API).
What is even more excitingis we are also enabling support for Vulkan 1.0, the new open standard API from Khronos.
Vulkan can greatly reduce the excess load in the CPU working state, the specific performance we will show in the experience part.
Currently, the two companies have eachmade great progress in support of Khronos' Vulkan™ graphics and compute API.
In 2016, the Khronos Group published the Vulkan API, which is primarily used on Android, that offers similar advantages.
Then other low-level APIs started appearing, such as Microsoft's DirectX* 12,Apple's Metal* and now Vulkan.
Recently, we have seen the release of many new rendering APIs,not just Vulkan- APIs such as Direct3D 12 and Metal.
Here, the engine is using its Vulkan API back-end to talk to our device driver, which in turn controls the PowerVR Wizard GPU.
It is reported that starting from the second beta of Android P Developer,Google will officially join support for Vulkan 1.1.
And, while both the Galaxy S7 and S7 Edge support Vulkan 1.0, there hasn't been any mention that they will run Daydream.
Part of the No Man's Sky Beyond update will include a full overhaul of the graphics rendering API,switching from OpenGL to Vulkan.
Powered by Linux, it supports the Vulkan graphics API and Google partnered with Unreal to fully support the Stadia platform.
Your applications must run in a Windows 2012 R2 environment, and can make use of DirectX, OpenGL, CUDA,OpenCL, and Vulkan.
From the beginning of design, Vulkan will fully consider the mobile platform characteristics of multi-core CPU and GPU collaborative processing tasks.
The API Overhead feature testis a special test for comparing the performance of Vulkan and OpenGL ES 3.0 graphics APIs on your device.
Vulkan is being designed from the ground up to minimize CPU overhead in the driver, and allow your application to control GPU operation more directly.
This document outlines the key differences between OpenGL ES and the new Vulkan, and why a developer would want to migrate to Vulkan.
Paired with Galaxy S7 and Galaxy S7 edge, Vulkan API gives users the ability to play high-performance graphic games with lower battery consumption.
RetroArch 1.8.2 was released yesterday with several major changes, including a new manual content scanner,faster video playback, Vulkan API fixes on Android, and more.
This class basically replicates tutorials 1 and 2-creation of a Vulkan instance and all other resources necessary for the rendered image to appear on the screen.