Examples of using Vulkan in English and their translations into Korean
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He is Vulkan.
Vulkan has a huge potential!
DirectX 12 and Vulkan are here!
The Vulkan Window System Interface.
Support for DirectX® 12 and Vulkan™ games.
Vulkan is a low-overhead, cross-platform 3D graphics and computing API.
GPU PerfStudio 3.6 supports Vulkan on Linux and Windows.
Available on some devices at this point and will be required for Vulkan Level 1.
Some common options include OpenGL, Vulkan and SDL(Simple DirectMedia Layer).
We are pleased to have contributed to the definition of Khronos' new Vulkan API.
Vulkan and the Vulkan logo are registered trademarks of Khronos Group, Inc.
This section begins with information on how to get started using Vulkan in your Android app.
Vulkan development tools and libraries are rolled into the Android 7.0 SDK. They include.
Today we're pleased to bring you a preview of Android development tools for Vulkan™.
Saw the beginning of diversification: The company Vulkan Lokring Rohrverbindungen GmbH& Co.
Like OpenGL™ ES, Vulkan is an open standard for 3D graphics and rendering maintained by Khronos.
We're working closely with our partners to bring Vulkan to more devices as soon as possible.
WSI- the Vulkan Window System Interface(WSI) does for Vulkan what EGL does for OpenGL ES.
Arstechnica notes that Valve has been experimenting Vulkan support on iOS and macOS version if Dota 2.
Like OpenGLâ„¢ ES, Vulkan is an open standard for 3D graphics and rendering maintained by the Khronos Group.
The feature version indicates which level of optional compute features the app requires beyond the Vulkan 1.0 requirements.
DirectX 11 and 12 implementations are now based on Vulkan, resulting in improved game compatibility and reduced performance impact.
The machine factory Hackforth& Co. in the former Wanne-Eickel took over the production for the Vulkan company in 1941.
Vulkan also enables better parallelization by allowing multiple threads to perform work such as command buffer construction at once.
The Android platform includes an Android-specific implementation of the Vulkan API specification from the Khronos Group.
Vulkan is only available to apps on devices with Vulkan-capable hardware, such as Nexus 5X, Nexus 6P, and Nexus Player.
If you are a gamer, DirectX 12 is going to be more and more important in years to come, and Vulkan is extremely unlikely to make much of a dent by comparison.
Vulkan helps achieve this by enabling a route to delivering rich ARM Mali™-based graphics experiences in a highly efficient way.”.
In late February 2018, the developers announced that they will shift their focus from solely using OpenGL ES 3 to target all platforms, to instead using a combination of OpenGL ES 2 and Vulkan.
Vulkan is designed from the ground up to minimize CPU overhead in the driver, and allow your application to control GPU operation more directly.