Examples of using Virtuality in English and their translations into Hungarian
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Colloquial
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Official
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Medicine
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Ecclesiastic
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Financial
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Programming
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Official/political
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Computer
Virtuality will destroy reality.
Artistic expression, virtuality, and physical models.
The peculiarities of encounters in real life do not occur in virtuality.
There is virtuality, things that only exist in the virtual world.
Transcending the body, its reality and virtuality; performativity and the centre;
However, in the end we got a completely independent game engine using Real Virtuality 3.
This is absolutely crucial, and virtuality is dazzling at delivering this.
Only an action gratuite was able tobring to its end this mixture of real cleavage and virtuality.
Definition The concept virtuality is used here in the sense of the totality of human concept formation.
But that the topic of the project is the new importance of virtuality and of knowledge.
Because of its virtuality, the class named Base occurs only in one instance, so Base1:: q and Base2:: q reference the same data member.
After all, if people are interested to roam and walk in the real world,it is also interesting and virtuality.
New knowledge means above all the ability, to use virtuality as a subject in a society and for a society.
But this virtuality is going to let the place to the reality: you will be able to see, to listen, to speak with the woman or the couples who excite you!
In this three-part work Lucifer leads Adam and Eve through a world full of conflicts, misunderstandings and uncertainties-a world caught between play-acting, virtuality and science fiction.
The present cyberspace(virtuality in the narrow sense) is also based on the use of possibilities of repetition, in the sense of an identity of the identity.
Develop skills in digital productivity, both for himself and for his team, managing to incorporate effective tools to achieve a true collaborative work,even in environments affected by virtuality teams.
I will introduce three concepts:(1) the virtuality of information storage;(2) the variability of information content and, now comes the last step;(3) the viability of the image system.
There is the idea of a"hybridization" of the means of art, which complements the view of our age as one of mass individualism expressed through the relentless exchange between roles and identities,reality and virtuality, life and mechanical prostheses, and so on.
Indeed, for all educators, the rapidly changing technologies of virtuality offer a formidable challenge, requiring us to rethink many of our most fundamental assumptions.
Virtuality has been with us since the Ice Age Art, when we first broke the natural law of immediacy and started to symbolically think, speak and represent objects that were not present.
The results and/or suggestions of this projectaim to improve the perceptibility of the actual importance of virtuality and to contribute with(suggestions to) exemplary, new knowledge structures towards a development of the region.
It is a fact that virtuality begins to play an ever increasing role in the reality of the 20th century and that it brings towards the end of the 20th century a new quality into the knowledge productions, the productions and the administration, and the interactions with nature in connection with the internet.
Lev Manovich mediatheorist calls the empirical results of reality and virtuality, which derives from the solution of alrogithms of the extended reality as augmented space- a subliminal perception.
The material basis that explains why real virtuality is able to take over people's imagination and systems of representation is their livelihood in the space of flows and timeless time.
During the movement, temporary(existential) planes are created which blur the boundaries between wakefulness andthe dream, presence and absence, virtuality and physical reality, installation and easel painting, the boundaries of the various media and formats.
They both interested in the important questions of our present days,like how virtuality makes an impact on reality, or the egzoticism of networks or the users experience, and also the possible stream-ways of information, wormholes or the accelerated society.
The so-called Scenario-in-the-Loop(SciL), a scenario-based test method developed within the framework of the joint research program,aims to blur the boundaries between virtuality and reality, the functionality of autonomous vehicles in a complex traffic situation similar to the real environment under safe conditions.
The so-called Scenario-in-the-Loop(SciL), a scenario-based test method developed within the framework of the joint research program,aims to blur the boundaries between virtuality and reality, the functionality of autonomous vehicles in a complex traffic situation similar to the real environment under safe conditions.
The so called scenario based testing method(Scenario-in-the-Loop- SciL), developed within the framework of their joint research program,is focused on eliminating the boundaries between virtuality and reality, testing the functionality of autonomous vehicles in complex traffic situations that simulate a real life environment, under safe conditions.