Examples of using Virtual objects in English and their translations into Korean
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Virtual Objects.
Geon Network is a service that allows you to create virtual objects(Geons) located anywhere in the world.
Messages are virtual objects that are never serialized and exist only in the Expanse execution environment.
The see-through display 8309 may display one or more virtual objects associated with a real-world environment.
The ability to feel virtual objects just became real thanks to Japanese startup exiii and its haptic device EXOS.
Geon Network is a service that allows you to create virtual objects(Geons) located anywhere in the world.
Mixed Reality blends virtual objects with real world views and allows students to physically interact with a huge range of exciting 3D models.
Then, as a presenter, you can walk aroundobjects in real time, showing your attendees the virtual objects from all angles.
Real environments and virtual objects are superimposed on the same screen or space in real time.
Through an optical display, users can create imaging, miniature computer technology, and virtual objects and 3D printed prototypes, all through hand gestures.
You can place, resize, and rotate virtual objects anywhere in your immediate physical area, such as a conference room desk, a factory floor, or a wall.
But with the limited time we have available, I would like to show you the cognitive suite, which is the ability for you to basically move virtual objects with your mind.
You can doodle your thoughts in the 3D augmented reality space or throw virtual objects at faces in the viewfinder, such as paintballs or buckets.
A user of virtual objects that are being used in online or mobile games uses these outside of the online or mobile games, attempts to buy or sell for“real” money or tries to barter.
According to research by Ann Schlosser of the University of Washington, interactivity in the context of virtual objects produces far more vivid mental images than text or static pictures.
The virtual objects may also appear fixed with respect to the end user's point of view(e.g., a virtual menu that always appears in the top right corner of the end user's point of view regardless of how the end user turns their head or moves within the real-world environment).
Head-up display(HUD): This kind of mixed reality simply places computer-generated words and images into the user's field of view without attaching those virtual objects to things or surfaces in the real world.
The virtual objects may appear to maintain coherent spatial relationship with the real-world environment(i.e., as the end user turns their head or moves within the real-world environment, the images displayed to the end user will change such that the virtual objects appear to exist within the real-world environment as perceived by the end user).
The objects within an AR environmentmay include real objects(i.e., objects that exist within a particular real-world environment) and virtual objects(i.e., objects that do not exist within the particular real-world environment).
Tarumi H et al., in“Communication through virtual active objects overlaid onto the real world”, Proceedings of the 3rd international conference on collaborative virtual environments, CVE2000, San Francisco, Sep. 10-12, 2000, describe a system for creating and displaying virtual objects, called SpaceTags, that can be accessed only within a limited area and a limited time period.
In one embodiment, after the end user of HMD 402 performs a first gaze swipegesture that cuts through a virtual television(e.g., in a horizontal manner or a vertical manner), the virtual objects 51-54 may appear corresponding with the four television channels last viewed(or most recently viewed) by the end user.
So ARToolKit solves two of the key problems in Augmented Reality;viewpoint tracking and virtual object interaction.
In step 522, a first virtual object is displayed to an end user of an HMD.
However, in order to select the second virtual object, the second gaze swipe gesture may require additional motions to be performed by the end user.
Knowing the location of a user and their line of sight to objects in the FOV, the processing unit 4 may then determine whether a virtual object partially or fully occludes the user's view of a real world object. .
A virtual object is a bowling ball and the user moves in the three-dimensional physical space as if actually handling a bowling ball.
The virtual object may also appear to be fixed relative to the end user's perspective(e.g., the top right of the end user's point of view, regardless of how the end user rotates or moves their head within the real world environment) Virtual menu always visible in the corner.
In one example, if the end user gazes at virtual object 51 for more than two seconds, then the virtual pointer 55 will appear to the left side of virtual object 51 and be controllable by the end user using their head movements.
And this virtual object takes 200 real people about 56 days of real time to build, plus countless thousands of hours of effort before that.
In some instances, eye gaze data identifies wherea user is focusing in the FOV, and can thus identify that a user is looking at a particular virtual object.