Examples of using Spell has in English and their translations into Russian
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Colloquial
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Official
The spell hasn't come.
On the contrary, he can, if the spell has sufficient power.
Every spell has a loophole.
They're bound by nature, and nature demands balance,so every spell has a loophole.
This spell has two versions.
If the magic resistance roll is successful, the spell has no effect on that creature.
This spell has two versions.
If the roll is equal to orless than the creature's magic resistance, the spell has no effect on the creature.
But the spell has been lifted.
The spell has to be spoken after you finish each of the three trials.
So, apparently, the Inuit spell has some side effects.
This spell has no effect on creatures that cannot hear.
An erase spell has no effect on a symbol.
If a spell has multiple versions, you choose which version to use when you cast it.
To cast a spell, you must be able to speak(if the spell has a verbal component), gesture(if it has a somatic component), and manipulate the material components or focus(if any).
The spell has a base success chance of 100% and is cast at the level of the Inquisitor.
Look, every spell has a loophole, but a curse that old.
This spell has no effect on the soil, so new growth can replace the dead plants.
Otherwise, the spell has normal effects, and fear is simply a side effect.
If the spell has an instantaneous duration, the created object or creature is merely assembled through magic.
If the spell has a"mass" version, it will be cast as such, affecting all friendly stacks if a beneficial spell, or all enemy stacks if a harmful spell. .
If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends or is dispelled, the conjured creature or object vanishes without a trace.
If a given spell has more than one level depending on which character class is casting it, use the level appropriate to the caster to determine whether minor globe of invulnerability stops it.
Some spells have a variable duration.
Armor of any type interferes with a wizard's movements,which can cause her spells to fail(if those spells have somatic components).
Knight bonus spells are based on Wisdom, andsaving throws against these spells have a Difficulty Class of 10+ spell level+ Wisdom modifier.
Templar bonus spells are based on Wisdom, andsaving throws against these spells have a DC of 10+ spell level+ the templar's Wisdom modifier.
Hunter of the dead bonus spells are based on Wisdom, andsaving throws against these spells have a DC of 10+ spell level+ Wisdom modifier.
Knight of the Chalice bonus spells are based on Wisdom, andsaving throws against these spells have a DC of 10+ spell level+ the knight's Wisdom modifier.
Your binding spell had no effect.
