Приклади вживання Heuristics Англійська мовою та їх переклад на Українською
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Heuristics and its Hazards.
There are many other heuristics.
That would be heuristics more precisely.
We will consider three heuristics:.
Search heuristics deals with TRIZ.
Then I decided to turn to heuristics.
Are there any heuristics that should be added?
Heuristics are also terrible at dealing with numbers in general.
When there likely is no"perfect" algorithm, I always look towards heuristics.
The Heuristics of Pan-creativism in the Harvard Era.
We can't just shut off our brain's heuristics, but we can learn to be aware of them.
Heuristics: people make decisions based on approximate rules and not strict logic.
Accordingly, methods for obtaining solutions are divided into strict and heuristics.
Improved. Heuristics- detection directly in memory.
Furthermore, cognitive biases enable faster decisions when timeliness is more valuable than accuracy,as illustrated in heuristics.
Calculate heuristics for your desired spawn characteristics:.
Furthermore, allowing cognitive biases enable faster decisions which can be desirable when timeliness is more valuable than accuracy,as illustrated in heuristics.
We often use heuristics that seem to make sense or have worked in the past.
Heuristics and journal analysis enable the recovery of files, preserving the original file names.
It is not difficult to specify some heuristics for any special theory of communication, already at this stage.
Pólya's heuristics are strategic procedures that are deliberately implemented by System 2.
In order to counter this, many antivirus programs use heuristics, which is a technique that is designed to solve a problem more quickly than a classic method.
With heuristics(the trial-and-error method) predicting fragments locations is possible, however, without any guarantee of correctness.
Recovery of non-fragmented files: Using heuristics, it is possible to find the file name and size and the position rounded to the block.
User control: heuristics that check whether the user has enough control of the interface.
Jakob Nielsen's heuristics are probably the most-used usability heuristics for user interface design.
Based on these heuristics, objects are assigned a risk level from"1- Fine(green)" to"9- Risky(red).".
Programmers added specific heuristics for the endgame- for example, the king should move to the center of the board.[8] However, a more comprehensive solution was needed.
Branching: the creative system will use all heuristics available at hand to drive exploration of innumerable paths that could potentially result in a breakthrough(equivalent: curiosity).