Examples of using Level design in English and their translations into Russian
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Level design.
He also praised the level design.
The level design usually reflects the game's setting.
The basic formula of level design go.
The story and level design received mixed reactions.
He built this house in Split level design.
Level design is consistent with the atmosphere of hostilities and create the proper atmosphere.
As with other game elements,linear level design is not absolute.
Game and level design, addictive game mechanics, graphics, and above all, it must be fun to play and innovative.
Klei Entertainment artist Meghan Shaw was responsible for conceptualizing the level design for the game.
IGN's Jose Otero complimented the game's level design and challenge posed by later stages in the game.
It was praised for its detailed graphics,immersive sound, and intricate level design.
Corbie Dillard of Nintendo Life praised the level design, soundtrack, graphics, and level difficulty.
The level design was criticized, as were technical problems and the gameplay of Classic Sonic.
Complaints included technical glitches, faults with the original game's level design, and the multiplayer mode's implementation.
Level design is necessary for two primary purposes- providing players with a goal and providing players with enjoyable play experience.
GameSpot awarded the game an 8 out 10, praising the level design, graphics, soundtrack, use of 3D, controls, and lasting appeal.
We want to discuss game mechanics, balance, VR design, narrative, game design for children games, analytics,game economy and level design.
Kill Switch was regarded as having a thin plot and simplistic level design, but the gameplay mechanics such as the cover system were considered engaging.
The continued evolution of game engines has created a strong separation between rendering, scripting,artwork, and level design.
He criticized the game for"some hideously ropey graphics,repetitive level design, dodgy pacing and far too many find-the-key routines.
Good level design strives to produce quality gameplay, provide an immersive experience, and sometimes, especially in story-based games, to advance the storyline.
Polygon's Kollar called the game's locations"beautiful", while Eurogamer's Harman wrote that the level design significantly improved the environments.
While game design track touched on level design of Battlefield 1, game mechanics patterns, procedural generation and much more.
He praised Ray's levels but criticized Billy's, especially the implementation of the whip, and concluded"There are some fun andfrantic moments here but overall the level design is a linear letdown.
He criticized the difficulty, weapon durability, and level design, but praised the open world and variety of content.
Level design, environment design, or game mapping is a discipline of game development involving creation of video game levels-locales, stages, or missions.
While PC Zone gave the game a"Classic" award,praising its inventive level design and engaging plot, most other publications did not have such a glowing view towards it.
Although reviewer Jason D'Aprile called the story"pretty good," the graphics"fantastic" andthe audio effects"just right," he complained that the level design"succumbs to the Dark Side," citing"illogical and frustrating situations.