Examples of using Famicom in English and their translations into Indonesian
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Ecclesiastic
The Famicom/ NES.
Final Fantasy- from Square, established on the Famicom in 1987.
I grew up playing the Famicom and come from that generation,” Furukawa said.
It was originally released in Japan as the Family Computer(Famicom) in 1983.
He was one of the main characters in Famicom Jump II: Saikyō no Shichinin, a roleplaying game released in 1991.
People also translate
This was the most formidable barrier that confronted Nintendo,as it tried to market its Famicom system in the US.
Comparatively, the Famicom, which came out only 3 years cost a third of the price and can play hundreds of games.
This is the Japanese NES known as the Famicom or Family Computer.
The Famicom easily reached that goal, and, after selling several million units, Yamauchi realized the importance of the software that ran on the game systems and made sure the system was easy to program.
The NES debuted in Japan as the Famicom(Family Computer) in 1983.
When they get together now, in their alumni groups or whatever, these are people who are 40-the topics that are sure to come up are the Famicom and'those times.'.
When game developer Kenichiro Tsukuda was a kid,he took apart his Famicom, the Japanese version of the Nintendo Entertainment System.
The Famicom version also features additional cheat codes such as a stage select code and a sound test, as well as a hidden post-credits scene by holding select and start before and during the entire end credits.
The first installment in the Metroid series,it was originally released in Japan for the Famicom Disk System peripheral in August 1986.
Nintendo's 8-bit home console, the Nintendo Entertainment System(and the Famicom, its Japanese counterpart), found itself near the peak of its popularity between 1989 and 1991- key years in the handheld wars.
Ports from other companies were sold for MSX(Europe and Japan only),NEC PC-8801, Famicom(Japan only) and Sharp X1.
The Famicom version features cut-scenes shown before each stage, along with a map of the Galuga archipelago displaying the player's current position, as well as additional background animations such as moving palm trees in the first stage and snowfalls in stage 5.
The successor to the 1983 arcade game,Mario Bros. it was released in Japan in 1985 for the Famicom, and in North America and Europe for the Nintendo Entertainment System in 1985 and 1987 respectively.
Instead the company is retelling the game's story for a new generation of gamers, using the Nintendo DS system's 3D capabilities and touch screen controls to reintroduce theadventure nearly two decades since it originally hit the Famicom in Japan.
After Mario,Miyamoto started work on his very first console title for the Nintendo Famicom(the Japanese version of the Nintendo Entertainment System), with a Pac-Man style maze game, Devil World(1984).
The Japanese version of The Legend of Zelda utilized themicrophones that were built into the game controllers of the Famicom system by allowing the Pols Voice creatures to be defeated by making noise into the mic.
This is nothing new, even the Nintendo NES has adevice that allowed gamers to plug Japanese Famicom cartridges into their USA NES system so that they could play those really unique Japanese games, or the latest Mario offering that was only available(or came out much sooner) in Japan.
By 1985, video game consoles were already being forgotten about as a fad,when Nintendo finally launched its Famicom console in the United States, more than two years after its launch(and success) in Japan.
Based on the name of its predecessor,the Nintendo Entertainment System, it was also dubbed Super Famicom in Japan and at that time had strong competition for SEGA Genesis(known in other regions as the Mega Drive).
The Japanese market was dominated by the TurboGrafx-16(called the PC Engine in Japan),which had already launched the year prior and was outselling the Famicom(Japanese version of the NES), and held a market share that Sega couldn't break through.
Nintendo decided that to avoid facing the same problems, they would only allow games thatreceived their“Seal of Quality” to be sold for the Famicom, using a chip called 10NES to“lockout” or prevent unlicensed games from working.
The game was designed by Shigeru Miyamoto and Takashi Tezuka and was initially planned as a farewell to the Famicom in Japan before the release of the Famicom Disk System, drawing technical influence from several of the console's previous games.
In addition, the GameCube introduced a variety of connectivity options to Nintendo consoles, and was the fourth Nintendo console,after the Nintendo 64DD, Famicom Modem and Satellaview, to support online play, via the Nintendo GameCube Broadband Adapter and Modem Adapter.