Examples of using Famicom in English and their translations into Vietnamese
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Computer
Toyoda:(Laughs) Did you buy the Famicom Disk System when it was released?
The result was Final Fantasy,a computer role-playing game for the Famicom.
Uematsu's earlier compositions for the game series, Final Fantasy, on Famicom(Nintendo Entertainment System in America), are being arranged for full orchestral score.
Sorry Bases Loaded,but Baseball Stars is the best baseball game on the Famicom(NES).
The game was ported to the Famicom in 1985 in Japan, North America in 1986,(developed by Micronics), MSX, NEC PC-8801, and Game Boy Color.
People also translate
Numerous Hello Kitty games havebeen produced since the release of the first title for Famicom in 1992;
In 1986, Nintendo released the Famicom Disk System(FDS) in Japan, a type of floppy drive that uses a single-sided, proprietary 5 cm(2") disk and plugs into the cartridge port.
In 1997, video game studio Top Dog washired by Square to port the original Super Famicom game to Microsoft Windows-based personal computers for North American release.
The Twin Famicom is compatible with both Famicom cartridges and Famicom Disk System disks.[64]: 29 Like the Famicom, it is red and black and has hardwired controllers, but has a different case design.
It is a remodelled export version of the company's Family Computer[lower-alpha 1](FC) platform in Japan,commonly known as the Famicom,[lower-alpha 2] which was launched on July 15, 1983.
The game was later ported to the Famicom in 1985 in Japan, North America in 1986,(developed by Micronics), MSX, NEC PC-8801, Windows Mobile Professional, and Game Boy Color.
The Japanese version of The Legend of Zelda utilized themicrophones that were built into the game controllers of the Famicom system by allowing the Pols Voice creatures to be defeated by making noise into the mic.
Early Famicom games were written on a system that ran on an NEC PC-8001 computer and LEDs on a grid were used with a digitizer to design graphics as no software design tools for this purpose existed at that time.
In Japan, the Mega Drive fared poorlyagainst its two main competitors, Nintendo's Super Famicom and NEC's PC Engine(aka TurboGrafx-16), but it achieved considerable success in North America, Brazil, and Europe.
Early Famicom games were written on a system that ran on an NEC PC-8001 computer and LEDs on a grid were used with a digitizer to design graphics as no software design tools for this purpose existed at that time.[15].
The original North American version, designed by Nintendo of America industrialdesigner Lance Barr[72](who previously redesigned the Famicom to become the NES[73]), has a boxy design with purple sliding switches and a dark gray eject lever.
Chief programmer Tohru Narihiro programmed his first video games, Famicom Wars and Fire Emblem: Shadow Dragon and the Blade of Light, towards the end of the Famicom's life cycle, although the game design, graphic design, and music was provided by the Nintendo R&D1 team.
Full Voice-Overs- Players can choose between the original full voice cast from the PSP system version of the game in either Japanese or English, or the newly recorded version,featuring the Japanese voice cast from the original Super Famicom version, which was released in Japan only.
The game pad controllers were more-or-lesscopied directly from the Game& Watch machines, although the Famicom design team originally wanted to use arcade-style joysticks, even dismantling some from American game consoles to see how they worked.
The Famicom as released in Japan contains no lockout hardware, which led to unlicensed cartridges(both legitimate and bootleg) becoming extremely common throughout Japan and East Asia.[45] The original NES contains the 10NES lockout chip, which prevents it from running cartridges unapproved by Nintendo.
Hudson Soft's director of research and development, Shinichi Nakamoto,commented in a 1995 interview that"I personally believe that the Famicom version of Bomberman is the one and only version of the game."[3] This version was ported back to the MSX the following year as Bomberman Special.
The SNES30 Pro(and SFC30 Pro, as its Super Famicom coloured variant is called) has all the buttons you need for full controller mapping of Nintendo's own Pro Switch controller, and it comes in a package that will be very familiar to 90s kids and anyone else who's spent a decent amount of time with a Super Nintendo.
Similar in concept to the Atari 2600 BASIC cartridge, it allows the user to write programs, especially games, which can be saved on an included cassette recorder.[58]Nintendo of America rejected releasing Famicom BASIC in the US because it did not think it fit their primary marketing demographic of children.[2]: 162.
The North American New-style Super NES(model SNS-101) and the Japanese Super Famicom Jr.(model SHVC-101), all designed by Barr, are both smaller with a rounded contour; however, the SNS-101 buttons are purple where the Super Famicom Jr. buttons are gray.
Nakayama received permission to proceed with this project, leading to the release of Sega's first home video game system, the SG-1000, in July 1983.[9] While it had sold 160,000 units in Japan, far exceeding Sega's expectations,[10][3]sales at stores were dominated by Nintendo's Famicom which had been released the same day.
North American localization was originally planned for the Famicom version of the sequel, but given the age of the game at that point, and the imminent arrival of Nintendo's Super Famicom(known internationally as the Super Nintendo Entertainment System), it was abandoned in favor of the Super Famicom Final Fantasy IV.
According to Final Fantasy IV lead designer Takashi Tokita, Final Fantasy IV was the first Japanese role-playing game to feature such"deep characters."[2] The graphical capabilities of the Super Famicom allowed character designer Yoshitaka Amano to create more elaborate designs than he had done for previous games released for the Famicom.
The game was successful, prompting the development of more games in the series.[67] The game was developed at Intelligent Systems,whose previous notable game was the strategy game Famicom Wars.[2] Kaga would work on the Fire Emblem series until Thracia 776, when he left Nintendo and began development on Tear Ring Saga for the PlayStation.[3] After Thracia 776, the Fire Emblem series had several releases on portable devices.
In order to increase sales, Sega released various peripherals and games, including an online banking system and answering machine called the Sega Mega Anser.[1] Nevertheless, the Mega Drive was unable to overtake the venerable Famicom[25] and remained a distant third in Japan behind Nintendo's Super Famicom and NEC's PC Engine throughout the 16-bit era.