What is the translation of " OPENGL " in Chinese?

一个opengl

Examples of using Opengl in English and their translations into Chinese

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OpenGL is used on macOS.
GnuTLS在可用于macOS。
We will be nice and tell OpenGL how to do that.
我们需要告诉OpenGLES怎么做。
OpenGL Architecture Review Board.
GL架构评审委员.
D graphic based on the OpenGL ES 1.0 specifications.
一个内置的2D图形引擎3Dlibraries-基于OpenGLES1.0.
OpenGL 2.1 Optimizations and Support.
OpenGL®2.1优化和支持:.
Create a minimum-supported OpenGL ES context and check the version value.
创建一个OpenGLES最小支持的环境然后检查版本值。
OpenGL: An implementation based on OpenGL ES 1.0 APIs.
D库--基于OpenGLES1.0APIs的实现。
To maintain simplicity of an OpenGL API, windowing tasks are not included.
保持一个OpenGLAPI的简单框架,不包括窗口的任务。
Video card: Graphics card with at least 512 MB of video memory anddriver support for OpenGL 2.0.*.
显卡-至少512MB显存,并且驱动支持OpenGL2.0*.
Boson is an OpenGL real-time strategy game.
Boson是一个OpenGL的实时战略游戏。
Games and graphics-intensive apps that use OpenGL should now adopt Metal.
之前使用OpenGLES的游戏和图形密集型app现应采用Metal。
OpenGL drivers are usually installed together with the rest of the graphics driver and support software(such as DirectX).
通常,OpenGL驱动程序与图形驱动程序和支持软件(如DirectX)的其余部分安装在一起。
Sling Shot is a cross-platform OpenGL ES 3.0 benchmark with a 1920× 1080 rendering resolution.
SlingShot是一个OpenGLES3.0的基准测试,使用1920×1080的渲染分辨率。
However, it supports the mostcommon technologies such as DirectX 12, OpenGL 4.5, the Vulkan API and more.
但是,它支持最常见的技术,如DirectX12,OpenGL4.5,VulkanAPI等。
OpenGL gives us even more flexibility by allowing us to change the operator between the source and destination part of the equation.
OpenGL甚至给了我们更多的灵活性,允许我们改变方程中源和目标部分的运算符。
I was assigned to the task of porting an OpenGL 3D application from VAX DecWindows to Linux X Windows.
我被分配到从VAXDecWindows一个OpenGL3D应用到Linux的XWindows移植的义务。
The chip can output video at WQHD resolution, display 3D overlays,and supports OpenGL, OpenCL, and Vulcan.
该芯片可以以WQHD分辨率输出视频,显示3D覆盖,并支持OpenGL,OpenCL和Vulcan。
In developer documentation, Apple says that OpenGL, Metal, and CoreImage will handle most of the requirements for the 120Hz display.
苹果公司表示,在开发人员文档中,OpenGL,Metal和CoreImage将处理120Hz显示器的大部分要求。
For performance improvements, Fusion 8 provides“up to 65percent faster graphics with DirectX 10 and OpenGL 3.3 support,” according to VMware.
性能改进的融合8提供"65%更快的图形与DirectX10和OpenGL3.3支持"根据VMware。
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14.
使用OpenGL和OpenCL构建的app仍能在macOS10.14中运行,但是macOS10.14已弃用这些传统技术。
The following examplecode demonstrates how to check the available OpenGL ES version by creating an EGLContext and checking the result.
下面的示例代码演示了如何通过创建一个EGLContext去检查OpenGLES的可用版本并且检查结果。
Volumetric Beams: To obtain the highest graphics level offered by Deferred Rendering with Enhanced Visualization,your video card must support OpenGL 3.3, or better.
体积光束:为了获得最高水平的图形渲染和提供增强的可视化,你的显卡必须支持OpenGL3.3或更好。
The SDK is acomprehensive resource that supports multiple versions of OpenGL ES, OpenCL, DirectX APIs and now also adds support for Vulkan™.
SDK是一个全面的资源,支持OpenGLES、OpenCL、DirectXAPI的多个版本,现在还增加了对Vulkan™的支持。
Support for OpenGL 2.1 and DirectX 9.0c Shader Model 3 will enable users to run their favorite 3D Windows games and applications-- all without rebooting.
支持OpenGL2.1和DirectX9.0cShaderModel3,用户无需重启就可以运行3DWindows游戏和应用程序。
The API Overhead feature test is aspecial test for comparing the performance of Vulkan and OpenGL ES 3.0 graphics APIs on your device.
APIOverhead功能测试是一项特殊的测试,用于比较设备上的Vulkan和•OpenGLES3.0图形API的性能。
For example, LLVM has been used to implement OpenGL graphics acceleration, translate C++ code to ActionScript, and many other cute and clever things.
例如,LLVM已用于实现OpenGL图形加速,将C++代码转换为ActionScript以及许多其他可爱而聪明的事情。
Device Compatibility- Developers should consider the types of devices,Android versions and the OpenGL ES versions available to their customers.
设备兼容(DeviceCompatibility)-开发者应该考虑设备的类型,Android版本和OpenGLES的版本对于客户是可用的。
Texture Support- The OpenGL ES 3.0 API has the best support for texture compression because it guarantees availability of the ETC2 compression format, which supports transparency.
纹理支持-OpenGLES3.0API能够最好地支持纹理压缩,因为它保证了支持透明度的ETC2压缩格式的可用性。
Use this method to perform actions that need to happen only once, such as setting OpenGL environment parameters or initializing OpenGL graphic objects.
使用此方法可执行仅需发生一次的操作,例如设置OpenGL环境参数或初始化OpenGL图形对象。
The Adreno 400 series has been substantially redesigned and supports DirectX 11.2(FL 11_1)including hardware tessellation, OpenGL ES 3.1, and OpenCL 1.2.
Adreno400系列经过重新设计,支持DirectX11.2(FL11_1),包括硬件镶嵌,OpenGLES3.1和OpenCL1.2。
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