Examples of using Opengl in English and their translations into Turkish
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                        Colloquial
                    
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                        Ecclesiastic
                    
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                        Ecclesiastic
                    
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                        Computer
                    
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                        Programming
                    
OpenGL error.
Enable OpenGL.
OpenGL experimental.
It uses OpenGL and SDL.
OpenGL Options.
This system does not support OpenGL widgets.
OpenGL extensions.
A tool to slide images with 2D and3D effects using OpenGL.
No OpenGL support.
Especially for real-time rendering, data is tessellated into triangles,for example in OpenGL 4.0 and Direct3D 11.
OpenGL information.
It supports Direct3D APIs 9, 10, and 11, OpenGL 3.2, along with NVidia's PhysX, and also NVidia's 3D Vision.
OpenGL Image Viewer.
It supports Direct3D APIs 9, 10, 11,and recently 12, OpenGL 3.2, along with NVidia's PhysX, and also NVidia's 3D Vision.
Both OpenGL 4.5 and OpenCL 2.1 are now supported.
JavaScript support is provided by SpiderMonkey, andthe 2D graphics library Azure is used to interface with OpenGL and Direct3D.
KCM OpenGL Information.
Initial specifications stated that Vulkan will work on hardware that currently supports OpenGL ES 3.1 or OpenGL 4.x and up.
GLX/ OpenGL are not available and only OpenGL support is compiled.
The Vulkan API was initially referred to as the"next generation OpenGL initiative", or"OpenGL next" by Khronos, but use of those names was discontinued when Vulkan was announced.
Invalid OpenGL context. Either something is completely broken in your OpenGL setup(can you run any OpenGL application?), or you found a bug.
Currently available compositing backends include XRender, OpenGL 1.2, OpenGL 2.0, OpenGL 3.1 and OpenGL ES 2.0.
Direct3D 11 and OpenGL 4 were initially designed for use with single-core CPUs and only received augmentation to be executed on multi-cores.
Availability on multiple modernoperating systems in contrast to Direct3D 12; like OpenGL, the Vulkan API is not locked to a single OS or device form factor.
OpenGL uses the high-level language GLSL for writing shaders which forces each OpenGL driver to implement its own compiler for GLSL that executes at application runtime to translate the program's shaders into the GPU's machine code.
The current release is Unreal Engine 4, designed for Microsoft's DirectX 11 and 12(for Microsoft Windows, Xbox One,Windows RT); OpenGL(for, Linux, PlayStation 4, iOS, Android, Ouya and Windows XP); and JavaScript/WebGL for HTML5 Web browsers.
GLUT was written by Mark J. Kilgard, author of OpenGL Programming for the X Window System and The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, while he was working for Silicon Graphics Inc. The two aims of GLUT are to allow the creation of rather portable code between operating systems(GLUT is cross-platform) and to make learning OpenGL easier.
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles.
Remote Desktop Services: Support for OpenGL 4.4 and OpenCL 1.1, performance and stability improvements; MultiPoint Services role(see Windows MultiPoint Server) Storage Services: Central Storage QoS Policies; Storage Replicas storage-agnostic, block-level, volume-based, synchronous and asynchronous replication using SMB3 between servers for disaster recovery.
While the OpenAL charter says that there will be an"Architecture Review Board"(ARB)modeled on the OpenGL ARB, no such organization has ever been formed and the OpenAL specification is generally handled and discussed via email on its public mailing list.