Examples of using Opengl in English and their translations into Hebrew
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Colloquial
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Ecclesiastic
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Computer
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Programming
OpenGL 3 and up support.
The graphics card supports OpenGL 2.0.
Games using OpenGL versions later than 1.1 won't work.
Graphic card should supports OpenGL 2.0.
OpenGL 2.0 offers several stages that are fully programmable using GLSL.
The libraries GLUT and GLU are not available for OpenGL ES.
GLX/ OpenGL are not available and only OpenGL support is compiled.
A tool to slide images with 2D and3D effects using OpenGL.
Unlike OpenGL, Microsoft insisted on a providing strict one-to-one support of hardware.
Use a different graphics system instead of the default one,options are raster and opengl(experimental).
EPSXe supports OpenGL HD enhanced graphics and can have cheat codes as well as load and save game option to the memory card.
Fraps- a software designed to work with games andapplications that use DirectX or OpenGL graphics technology.
Prior to the introduction of OpenGL 2.0, each stage of the pipeline performed a fixed function and was configurable only within tight limits.
The most significant enhancement is the addition of Intel HD Graphics 4000,which offers support for Microsoft DirectX 11, OpenGL 3.1 and OpenCL 1.1.
Enjoy amazing performance with OpenGL ES 2.0+ and more different game engines and libraries availabe on the market today.
Certainly, ddraw will work, but you might occasionally see some skips in graphics,where my advice so that you configure it in opengl.
It requires an already existing X server to run on top of anduses GLX to create an OpenGL window which Xgl then uses, similar to Xnest.
Hardware-accelerated OpenGL window and desktop rendering, limited to using OpenGL for texture composition, has been in use in Mac OS X, in a technology called Quartz Extreme, since Mac OS X v10.2.
Direct3D 7.0 introduced support for hardware-accelerated transform and lighting(T&L)for Direct3D, while OpenGL had this capability already exposed from its inception.
The application interacts with all versions of the drivers, can read the sensors, allows you to change the performance of the kernel and memory,configure the installation of Direct3D and OpenGL.
It uses a largeamount of GPU memory to support advanced OpenGL features and should be selected if you regularly use the GPU-accelerated features in Photoshop.
The Imageon 2298 included DVD quality recording and playback, TV output, and supported up to a 12-megapixel camera, with another line of Imageon products,the 2300 series supporting OpenGL ES 1.1+ extensions.
OpenGL appeared in the early'90s as a professional graphics API, but originally suffered from performance issues which allowed the Glide API to step in and become a dominant force on the PC in the late'90s.
Hardware transform and lighting, both already existing features of OpenGL, came to hardware in the 90s and set the precedent for later pixel shader and vertex shader units which were far more flexible and programmable.
Direct3D 5.0 was the first version of the burgeoning API to gain widespread adoption in the gaming market, and it competed directly with many more hardware specific,often proprietary graphics libraries, while OpenGL maintained a strong following.
The first three-dimensional technologies included primarily OpenGL, which evolved from earlier versions created by the 3D pioneer, Silicon Graphics, and eventually became the standard in 3D(and 2D) vector graphics supported directly by computers hardware.
The approach made DirectX less popular as a stand alone graphics API initially since many GPUs provided their own specific features,which existing OpenGL applications were already able to benefit from, leaving DirectX often one generation behind.
In 1992, SGI decided to clean up and reform IRIS GL and made the bold move of allowing the resulting OpenGL API to be cheaply licensed by SGI's competitors, and set up an industry-wide consortium to maintain the OpenGL standard(the OpenGL Architecture Review Board). This meant that for the first time, fast, efficient.