Examples of using Normals in English and their translations into Russian
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Colloquial
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Official
What, normals don't use?
Geeks must yield to normals!
New climate normals 1981-2010.
We… we dress up like zombies,and we chase the normals.
Smooth normals calculation by video card.
Let me feel your normals.
Here are some normals for a cube and a sphere.
As in the 99% of the Internet that's hidden from the normals.
Photo op with the normals and the normalistas.
IFSG_NORMALS is equivalent to a VRML2.0 Normals node.
Notice the cube has 3 normals at each corner.
Let's go add normals to our F from our previous examples so we can light it.
Thus CPU have to calculate only flat normals for the triangles.
That's because normals are a direction so we don't care about translation.
The lines sticking out of the objects represent normals for each vertex.
Some were normals, some were schizophrenics, And some were killers.
The‘Planes' option allows you generate the tilt angle from the plane normals.
Joy To The World" for the normals, and for the hipsters,"Joint To The World.
We're multiplying the normal by the u_world matrix to re-orient the normals. .
The red sphere on the left is scaled and the normals are being multiplied by the world matrix.
Sir, has your daughter found a drug that renders old people tolerable to us normals?
The angles of bridge deviation from normals to conglomerates varied from -45 to 45.
Smooth normals calculation for dynamic object is a sufficiently hard task for CPU.
Rendered as a single, Phong-shaded surface,the crease vertices would have incorrect normals.
Vertex normals are used in Gouraud shading, Phong shading and other lighting models.
For more power and precision, you can dial in all sorts of options to control the Normals, hierarchy tessellation and more.
New option Flip normals for Leaves mesh allows you to invert the normals of polygons in leaves;
Auto- mode to automatically identify groups of data(vertices, normals, uv-coordinates), will work for most games.
The normals are also colored based on their direction with positive x being red, up being green and positive z being blue.
For example a shader that requires normals will not function with geometry that has no normals.